Mick Cielesz
Professional Experience
NetherRealm Studios (WB Games)
Senior Systems Designer (October 2022 - Current)
Technical Designer (March 2019 - October 2022)
Designer (March 2018 - March 2019)
Associate Designer (March 2016 - March 2018)
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Tools creation to optimize content and feature testing
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Economy/systems balancing and design
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Feature and tools documentation
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Character balancing
SpringCM
QA Analyst (May 2013 - March 2016)
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Automated test script creation
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Automated test suite maitenance
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Regression testing
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Manual testing
NetherRealm Studios (WB Games)
QA Analyst (August 2012 - May 2013)
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Regression testing of studio's modified Unreal Engine
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Test plan maintenance
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Software support for studio's devkits
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Documenting frame data for subtitles used in localization
Robomodo
QA/Design Intern (June 2011 - August 2011)
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Manual Ad-hoc testing
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Kismet scripting in Unreal Engine
Skills
Skills I use or have used on daily basis professionally
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Unreal Engine 4, Unreal Engine 3, UDK
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Python, VBScript
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Photoshop
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Excel, Word
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Perforce
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JIRA
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HP : Quality Center, QuickTest Profressional, Unified Functional Testing
Skills I haven't used professionally but am comfortable with
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Lua, C++, C#
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Unity3D
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After Effects
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Maya
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Audacity
Certifications
ISTQB - International Software Testing Qualifications Board
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Advanced Level - Technical Test Analyst (CTAL-TTA)
Issued July 2015 - No Expiration Date
Credential ID : 15-CTAL-TTA-00028-USA -
Foundation Level (CTFL)
Issued May 2015 - No Expiration Date
Credential ID : 15-CTFL-00746-USA
Education
DePaul University, Chicago, IL ( June 2012 )
College of Computing and Digital Media
Bachelor of Science in Computer Games Development (Production and Design)
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Member of University Honors Program
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Graduated Cum Laude