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Professional Experience

NetherRealm Studios (WB Games) 

Senior Systems Designer (October 2022 - Current)

Technical Designer (March 2019 - October 2022)

Designer (March 2018 - March 2019)

Associate Designer (March 2016 - March 2018)

  • Tools creation to optimize content and feature testing

  • Economy/systems balancing and design

  • Feature and tools documentation

  • Character balancing

SpringCM 

QA Analyst (May 2013 - March 2016)

  • Automated test script creation

  • Automated test suite maitenance

  • Regression testing

  • Manual testing

NetherRealm Studios (WB Games) 

QA Analyst (August 2012 - May 2013)

  • Regression testing of studio's modified Unreal Engine

  • Test plan maintenance

  • Software support for studio's devkits

  • Documenting frame data for subtitles used in localization

Robomodo

QA/Design Intern (June 2011 - August 2011)

  • Manual Ad-hoc testing

  • Kismet scripting in Unreal Engine

Skills

Skills I use or have used on daily basis professionally

  • Unreal Engine 4, Unreal Engine 3, UDK

  • Python, VBScript

  • Photoshop

  • Excel, Word

  • Perforce

  • JIRA

  • HP : Quality Center, QuickTest Profressional, Unified Functional Testing

Skills I haven't used professionally but am comfortable with

  • Lua, C++, C#

  • Unity3D

  • After Effects

  • Maya

  • Audacity

Certifications

ISTQB - International Software Testing Qualifications Board

  • Advanced Level - Technical Test Analyst (CTAL-TTA)
    Issued July 2015 - No Expiration Date
    Credential ID : 15-CTAL-TTA-00028-USA

  • Foundation Level (CTFL)
    Issued May 2015 - No Expiration Date
    Credential ID : 15-CTFL-00746-USA

Education

DePaul University, Chicago, IL  ( June 2012 )

College of Computing and Digital Media

Bachelor of Science in Computer Games Development (Production and Design)​​

  • Member of University Honors Program

  • Graduated Cum Laude

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